Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. This deletes the Fortress and the artillery cannons. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Better park fleet. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. com] and run event eac_aw_dpl_actions. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. Shield nullification let's you go full anti-armor. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Change the Carrier. Stellaris. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. And before anyone says: "That would make attacking hard!" That's literally the point. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Vote. Ion cannons taking up 8 defense platform slots is just too much to be worth it. . Dragonslayer. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Defense Platforms are underpowered, there really are no good designs. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Info. Stellaris Defence Platform designs will be analysed to find out how well they perform. Late game the longest range weapons you have, but they'll still die pretty easily. r/Stellaris. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Now updated for 3. 1 day ago · Guarded by multiple powerful defense platforms. 1 or 3. I've actually used defense platforms as station shielding from heavy fire. For maximum effect, put them in the middle of that system. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. 0 unless otherwise noted. 5. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. ago • Edited 5 mo. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. Content is available under Attribution-ShareAlike 3. Then look at fleet comp. Thank you very much, I. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. 798. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. It’s all about research and exploration, having a boost to science in the early game can. In the meantime I found a bug. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. breakingdefense. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Best design is pure strike craft. 1 day ago · Guarded by multiple powerful defense platforms. This platforms are pure amoeba flagella in this case. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. Artillery/Carrier remains a powerful fleet design in 3. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. If done by different players, whoever destroys the starbase will gain the system. They are accessible early on in the game and will also increase the amount of defense platforms. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Authority has minimal ability to be best. 2. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. They have their own armor - which is weak 2. In this video we will look at a variety of. This carries over to defense platforms, giving them insane armour. 7 comments. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. They have their own shield - which is also weak 3. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. It's a real difference and it's big. . Have one guy do all point defense, and the other guy do all missles. Intel automatically increases or decreases towards the intel cap for the target empire. We can, after all, totally suppress pirates with a fewscore naked corvettes. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. If you are near your naval capacity and have positive income, build anchorages. This means that Ion Cannons get left behind. Upgrade for 4 platforms. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Moongduri • 10 mo. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. ago. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. Content is available under Attribution-ShareAlike 3. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Having fleet will stop them from declaring war at all. Business, Economics, and Finance. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. You can use your starbases early game by having at least some token fleet on it. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. It appears to be active for all basic defense platforms and is shown in the ship designer as well. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. * Defense platforms not have Large utility slots instead of medium ones. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. 1 day ago · Guarded by multiple powerful defense platforms. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. I'd go so far as to say ACs are a better defense than offense. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. By the time they reach enemy ships, most of combat is already over. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. 1000 and that should enable the functionality on all existing military stations. Raaaage-Alert • 4 yr. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. You should use armor piercing weapons exclusively. (and I just realized, after all tehse years. Defense platforms do not generate any trade protection outside their own system. I think it's Ancient Cache of Technologies that has the heavy platforms. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. p: Defense platform designs are just another ship designs. Stellaris. Thread starter TrotBot; Start date Feb 12, 2022;. Thank you very much, I. This page was last edited on 28 February 2018, at 06:00. (If you are all missles then create two ships that are point defense only. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. ago. 0 is the starbase weapons. The right side stern remains the same. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. 6. MrFalrinth • 5 yr. You should use armor piercing weapons exclusively. 2 then it would have silently reverted a change made in the 3. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. A Guide for Stellaris. Stellaris Defence Platform designs will be analysed to find out how well they perform. 9. I can design the defense platforms and pick what weapons they have, thats fine. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Un-upgraded starbases can build three defense platforms. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. Content is available under Attribution-ShareAlike 3. ago. sumelar. While having a constructor selected, click in space. Research Blue Lasers (thus making the initial red lasers obsolete) 3. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. eggzcaliber99 • 4 yr. The technologies required to unlock them are back. Pocket Sand - Both point defense/flak battery components. Shipyard starbase (usually only need 1). Stronger defense platforms. I had an admiral that. r/Stellaris. Ion cannons are actually fully free and have no upkeep costs whatsoever. 1. There's not really that much you need in terms of utility components. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Yes, for the reasons you stated: they don't use up naval capacity. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. Aside from that though, they're pretty much useless. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. . You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. 5x to Rare Techs is important to draw them early. Let say the scourge appeared on one side of the galaxy. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Tinca12 • 10 mo. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. . This page was last edited on 28 February 2018, at 06:00. They can protect your battleship fleet from torpedo corvettes. . Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Obsolescence of defense platform. Defense platforms. The general rule of thumb for Leviathans like Shard is about 30k fleet power. . Late game it's all heavy. Full loadout of gun batteries, build defensive platforms. These are great, and they are a trap. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Really not the worst thing just fortify your borders and prepare your fleets. Yes, for the reasons you stated: they don't use up naval capacity. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. They could even make their own defense section in the ship design. . Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Stellaris. Usually either the fleet can scrap the entire thing or would die trying. Even going 1 over hurts a bunch. Well, I had a feeling I was gonna feel like a dumbass after someone answered. In this video we will look at a variety of defence platform builds to. Cellar_Cat Apr 27, 2017 @ 10:58pm. Giga cannons do not do the job like arc emitters and cloud lighting is too short. 560. Usually either the fleet can scrap the entire thing or would die trying. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. The fleet will tank enemy firepower much. Stellaris Game Director. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. Besides defense stations are bad designed. It's the weapon size above L. As others have said, putting up ftl block is a good tech. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Something that is puzzling me in 2. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. These platforms allow your Outposts to protect their individual star systems. Later game, carriers are solid because they can send missiles and. ChildishJack • 2 yr. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Fleet academy, crew quarters, shipyard modules. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. At the start, your Outposts can only support 3 platform slots. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. You can setup none, some, or all of the options. In a huge galaxy, it could be 999 systems. 6+ rebalance), but the weakness to Flak has made it trickier to use. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. Half and half on shields and armor, and 2 auxiliary fire control. Second best is hangars. How do you achieve defense paltform construction ?. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. The resulting grab will take them over a month to get out of the system and jump. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. 10. This can be used on planets and habitats. Defense platforms are not ships. Not the best idea, even though it sounds really good. Check out my home page,. Games. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. Target Uplink I do not actually know. Even. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. So if your economy is tight, they are a great weapons to have. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. Except terminal egress, which gets 3 ion cannons and 4 L/L. Mechanics [edit source]. If I set the crisis time period earlier, they. 0 unless otherwise noted. All it should be doing is buying you time. com] and run event eac_aw_dpl_actions. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. If 3/4 of them are shield heavy, go anti shield. 1. Potentially best vs human opponents with point defense. This page was last edited on 8 December 2022, at 22:04. Select build platform then place it exactly where you want and press A. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. 3 starbase + full defense platforms specced for shields + anti-armor), but that. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. So too does kinetic artillery. Games. Same reason as above. Orbital Defense Platforms Beta. Inadequis. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Your. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Jun 5, 2021. Build three defense platforms 2. You can also put the range module on your starbase to increase engagement range. One corvette sitting on the bypass node will engage combat including your starbase. No more micro mangement replacing destroyed defense platforms. the later the game goes the less of an impact defensive starbases have. Defense platforms on the other hand are very questionable and often a waste of alloys. Defense platforms have some pretty big issues, including that you can only build one at a time per station. if you were to run the 0. In the base game defense platforms are expensive and somewhat underpowered. 1. Strike craft can also act as point defense, being able to shoot. Starting with. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. . 0. Which is better depends on the target. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Low. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. Compatible with Stellaris v3. For example via adding hangar bays and defense platforms + hangar bays. Subscribe. Subscribe. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). 649 Jun 5, 2020; Add bookmark #14. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Missiles bypass shields and deal massive bonus damage vs the armor AND the Hull. Your fleet will. For piracy hangars. Best defensive citadel has a crew quarters and a fleet parked. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Say I don't have a fleet stationed at it. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Originally posted by pipo. I agree. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Hi, I'm just playing through my first game of Stellaris (2. ago. Useful Stations was one of my favorite mod. 25. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. It adds back the defense station and defense fortress that were removed after 2. D. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Oligarchy is something all democracies should switch to. 1. Additional modifiers which affect various defense platform parameters are summarized below. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. The problem becomes even more severe when you consider defense platforms. Trickster is also pretty decent. Balanced shield/armor. ago. This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Starbase Defenses Extended. Stellaris version supported: v2. Second priorities are anchorages and trading bases. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. You should be building these defenses in choke point systems. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. Find a partner. They are accessible early on in the game and will also increase the amount of defense platforms. Reduction in the upkeep for defense platforms. ago.